I think the later components are both powerful and interesting enough to reward them requiring combos. Since we already have 'combine' components, I'd recommend/suggest/request that the 'cooler' modules be by combining the base components.Īlchemy, you say? HEy, gotta go through alchemy to get to chemistry, right? :) * Energy.shard? Is it a shard of ? some crystal ? - that can be *charged* with energy? ( I suspect the energy bolt has a larger splash but not sure I'm right or that isn't just gfx) oops ) - but we have energy bolts, right? Kind of hard to throw fire - unless you're thinking plasma bolts ( physicists start debating plasmic properties of fire. I'd love to have the option of adding that as a projectile effect ( or firebarrel sounds fun. * As to fire - lightning and cold are seen as "added elemental mods" - why not fire? The wooden barrel seems op? I'd think size might determine how much "explosive" is in it, but that tends to logic such as 'shouldn't kinetic damage be effected by speed & size' - so maybe that's a pointless tangent. * It seems "unfair" that barrels AoE is based on the projectile dmg - I'd think that like fireball's DOT it should be unrelated. I just posted a thread re: hidden attributes of start projectiles.
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